TWID TLDR 7/3/2025 Part 2 - Power in The Edge of Fate
- Whisper
- Jul 8
- 6 min read
Updated: Jul 9
This next part in the TWID TLDR will be going over Power in The Edge of Fate, alongside Vendor changes besides the already announced bounties that will be leaving the game come July 15th. Again, if there's anything missed or there's still any left over confusion, please feel free to comment on the post or submit a form! Refreshing Power
The first thing that will be noticed when you first log in on launch day is the Power refresh, with everyone starting at Power level 10. Legacy Power will be visible when you hover over your Power number is you're one of those who want to know what your Power would be in the old system.
The Power Band
With this new Power Band (which is from 10 to 200), it will still was as it always have when you're playing up until the Soft Cap. Progress will be seen when you find gear across the game, playlists you play the most, and your favourite destinations, alongside completing missions and opening chests in the Fate Saga. These activities won't ask you to earn more than 200 Power to play at max, but they may have a chance to offer rewards beyond 200 when at a harder difficulty.
You'll be earning Tier 1, Tier 2, and Tier 3 drops while you climb power. This gear is as strong the current gear you have or even Adept weapons from before EoF launch. Progress up to the Power Cap will stick around into the new season when Renegades releases in December, which gives you constant access to gear as strong or if not stronger than what you're used to.
Seasonal Bonus Power
Instead of what Seasonal Bonus Power has been since Shadowkeep (driven by XP and bounty stacking), it will be right on your gear instead of on the Seasonal Artifact. When completing harder challenges in PvE or challenging yourself in Comp or Trials, you will earn gear in greater amounts of Seasonal Bonus Power that will increase your power beyond the cap. This won't be limited to weekly rotations on how much Power you can progress, you can climb for as long as you're willing to play. Much like the Artifacts before, this will still be limited to the current season, with any gear above the cap starting back to 200 power at the start of the next season.
Bonus Power and Rewards
When increasing your Power level further with Seasonal Bonus Power, you'll be able to earn higher tiers of gear that have greater benefits - as mentioned in previous blogs at to what that gear will look like. You'll be able to increase your Power as much as a total of 450, with earning high enough grades from Portal activities giving constant growth to 400. How you may ask? Prime Engrams have been fully upgraded to reward you with both higher Power and higher Gear Tiers than your regular rewards, with a total Power of 400 to 450. Achieving higher grades in Portal activities improves your chances of finding these Prime Engrams which are no longer on a weekly rotation. All of this will apply when the Ash and Iron update releases, going from 400/450 to 500/550 Power levels.
Infusion
Infusion has been simplified, with the removal of Upgrade Modules in favour of Enhancement Cores. Any Upgrade mods that you have can safely dismantled for 5000 Glimmer and 1 Enhancement Core. In terms of Seasonal Bonus Power, you'll be infusing gear with Unstable Cores, which drop from dismantled gear that has Seasonal Power levels. Unstable Cores will have a large inventory cap and will also be refreshed at the start of each Season.
Economy Updates in The Edge of Fate
When it comes to sources of Glimmer, Strange Coins, and Masterwork materials, Core Game activities like Solo Ops, Fireteam Ops, Pinnacle Ops, Crucible, and Trials will be your main hub. These will scale alongside your gear, with even better rewards dropping from higher difficulty activities.
Armor Masterworking
When Edge of Fate releases on the 15th, Armor 3.0 masterworking will drastically change in price. This is mostly with a focus in increasing stats, with Armor dropping with energy completely filled in so you can buildcraft off the rip. Here's some charts provided so you have a better understanding:



Destination Materials
Since Rahool will no longer accept destination materials, the following can be safely deleted after July 15th:
Finest Matterweave
Dusklight Shard
Microphasic Datalattice
Baryon Bough
Helium Filament
Glacial Staarwort
Spinmetal Leaves
Activity Rewards Changes
Onslaught is still remaining in the game, however it will be moved in with the Portal for a faster way to earn newer gear. As such, the following will be moved from Zavala:
Brave Arsenal weapons will be moved to be apart of Xurs wares
These will only be the Standard versions
Zavala will no longer offer Onslaught attunement
Nightfalls
These will no longer work on a weekly rotator in favour of a daily one, while remaining accessible in the World tab. This will also include all Nightfall strikes and Battlegrounds. Here's some changes happening:
Nightfall weapons are now Legacy gear
Nightfall loot pool will be updated to include ALL previous Nightfall weapons that have Origin Traits
Nightfall rewards will be on a knockout list until all Nightfall weapons have been unlocked. From then, they will drop at a flat rate
GMs no longer exist, as their purpose and function have been transferred to the Portal screen
You'll still experience GM difficulty, just in other activities
Legacy Rituals (Crucible, Gambit, Vanguard)
Activities that don't offer tiered gear needed some adjustments with the new system
Ritual reputation reward tracks have been removed
Ritual Engrams have been removed
Legacy focusing remains however their costs have been updated with the removal of those Engrams
Legacy Armor and Weapons will cost: 15000 Glimmer and 3 enhancement cores
Vendors and Reputation Tracks
When Edge of Fate launches, various of vendors in the Tower will have their reputation tracks removed (with the exception of Hawthrone). This changes is happening due to the rebalance of reward drops across the game. Here's the following vendor changes:
Xur
Will not be selling Legendary armor in The Edge of Fate
This will be moved to Ada-1 where she will sell them for cosmetics
Will now sell two Exotic armor pieces per class, per week
One will be from an existing pool of ones Xur has already sold
The other will be from Beyond Light, WQ, Lightfall, and TFS
Please make sure you own these expansions in order to purchase them from Xur
Will continue to sell catalysts but have been moved to the Strange Coin screen
Xur will sell Exotic Class Items every week
You will still need to complete Dual Destiny or get acquire one from FoTL
Will sell 9 legendary weapons per week
Three weapons per slot
Class-specific swords are will still be sold by Xur HOWEVER won't be available every week
Brave Arsenal will be added to his inventory
Legacy Nightfall and Trials weapons will be added to his inventory
Rare chance at Adept weapons popping up
Standard weapons will cost 17 Strange Coins
Adept weapons will cost 41 Strange Coins
Weapons from Echoes, Revenant, and Heresy will be added to his inventory
Standard weapons will cost 17 Strange Coins
Adept weapons will cost 41 Strange Coins
Xur will have Comp weapons added to his inventory
Xur will no longer sell
Nightfall Ciphers
Gambit Engrams
Crucible Engrams
Vanguard Engrams
Upgrade mods
Ada-1
Reminder of Ada-1's duties in The Edge of Fate
Will be offering 20 Threader bounties per season, per class
Inventory of legacy armor will include armor previously sold my Xur
Will cost: 15000 Glimmer, 3 enhancement cores
For players who made it to the Tower for the first time before The Edhe of Fate, she will offer a bundle of Exotic armor tokens to be used to roll for exotics with new stat packages
Must have unlocked from collections before it can be rerolled at Ada
One time offer
Will disappear when all tokens have been spent
No new armor will be added in the future so there will be no benefit to hording tokens
Transmod bounty overhaul
PvE: Bounties can be completed anywhere in PvE activities and will no longer send players to specific destinations
PvP: Bounties can be completed in any PvP mode
Raid and dungeon bounties remain unchanged
Banshee
Reputation reward track removed
Bounties will no longer be provided
Dismantling gear no longer provides Gunsmith rep
Will no longer sell Upgrade mods
Gunsmith Engrams have been removed
Legacy weapons will cost: 15000 Glimmer, 3 enhancement cores
Rahool
Cryptarch reputation ranks have been removed
New exotic armor in The Edge of Fate will drop after completing the campaign on Legendary and not through Rahool, and unlocked per class
Focusing for Exotic armor from past expansions wil be available to players immediately, no longer needing to decrypt engrams to unlocked it; cost remains the same
Focusing submenu has been reordered with the most used screens up front
Ghost Mods
With Armor 3.0 becoming more of a reality in just a week, Ghost mods needed some adjustments since certain stats won't be available. There's the following changes:
Mods like Resistance Armorer will be deprecated. They will no longer match the stats on Armor post Armor 3.0
They will be replaced with new set of Armorer Ghost mods
Some activity Ghost mods have been deprecated: Episode Heresy
There are plans to add new ones in a future release
Destiny 2 Expansion Open Access
It's that time of year again! With a new release comes a new open access to DLCs in Destiny 2. So if there's any Titles you've had your eyes on, any weapons you're interested in, from July 8th to July 22nd, all currently available Destiny 2 Expansions will be free!
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