TWID TLDR - 08/28/2025
- Whisper
- Sep 4
- 3 min read
The Devs went to touch on the feedback and conversation about the Portal and it's rewards! Here's the lowdown:
The following changes are being made immediately:
Planned reductions to Power in a given grade within Solo Ops have been reverted
Planned reductions of engrams earned in Encore, Starcrossed, and Whisper have been reverted
The planned change for Prime Engrams requiring you to go to Rahool to decrypt has been reverted
Buffs - Fireteam Ops
9.0.0.8 (8/26)
Increased matchmade Fireteam Ops time limits across the board
Expert +25%
Master +50%
Grandmaster +75%
Ash & Iron
Increase in the number of drops for Liminality, Inverted Spire, and Onslaught: Widows Court
Activity timers have been rebalanced for Solo, Pinnacle, and Fireteam ops. Fireteam Ops will have a greater value for speed versus killing all enemies
NEW: Increase the number of drops for more activities in Fireteam Ops
NEW: Removing unpopular mods like Grappler in Fireteam Ops matchmaking pool while still keeping it within customization
Buffs - Portal Rewards
Chance of Prime Engram drop per completion reward
Activities like Liminality and Inverted Spire that have more base completion rewards will have more of a chance for Prime Engrams to drop
NEW: Team is working on creating a more consistent Power reward experience for the upper Power climb (In Ash & Iron, this will be 500-550)
More Buffs
The Desert Perpetual
Weekly challenges added
Improved gear tier drops
Gear attunement added
Portal
Time bonus eared will grant 5% minimum score if you make the timer
Your account highest Power will be used for reward score rather than your equipped Power. You won't need to wear your highest Power gear to get the highest score possible
Conquests will be replayable
Class Fantasy in Destiny
This is mostly to go over a deeper dive in class identity, especially for our newer players that want a better idea on what they'll be getting with the class they choose. Let's dive in! Warlocks
Warlocks are meant to be spellcasters. Focused on three key things; battlefield control, arcane abilities, and ally empowerment. This means there are plans for more ability uptime like the Empowering Rift change coming to Ash & Iron.
General
Following Warlock turrets will now count as grenades for stats and perks
Ionic Sentry
Arc Soul
Hellion
Bleak Watcher
Child of the Old Gods
Empower Rift
Will now generate neutral-game ability over time
Kills while standing in said rift will now go towards bonus ammo progress
+15% for Special weapons
+10% for Heavy weapons
Titan
Titans are the brutes of the group, what they lack in speed and knowledge they make up in strength, focusing on three key elements; aggressive assault, damage mitigation, and artillery. Here's a few upcoming changes coming to Titans:
Howl of the Storm (Stasis Aspect)
Will grant two melee charges
Stasis Crystal spawn pattern has been changed, with 4 more crystals added
Bastion (Void Aspect)
Will now have a faster cooldown in PvE
Hunter
Hunters are the designated rogues of the group, focusing on three key elements; Attack precision, infiltration, and damage avoidance. As of right now, the following changes will give Gunslinger an update, with Nightstalker having their feedback addressed in the future. Here's the upcoming changes:
On Your Mark (Solar Aspect)
Stacks now give Weapons stat instead of weapon handling and reload
Max of 40 weapons at 10 stacks
Rescaled stack count to a max of 10 stacks
Precision hits now give one stack, with precision final bows giving 2 stacks
Precision final blows at 10 stacks now Cure you instead of Radiant
Golden Gun: Deadshot (Solar Super)
Refunds ammo on Golden Gun final blows instead of Ignitions
Now extends super duration on Golden Gun final blows
Duration diminishes with final blows, grants less in Crucible
Marksman's Dodge (Class Ability)
Now reloads all weapons on activation
Now picks up nearby ammo bricks on activation
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