TWID 6/26/2025 Part 2 - Ability Balancing and Rewards Pass
- Whisper
- Jun 29
- 4 min read
Updated: Jul 9
Here's part 2 of Thursdays TWID. This is to go over any subclasses changes that were mentioned in this past weeks Dev stream on the 24th, with the added bonus of what Reward Passes will look like at launch.
A few weeks ago, the Dev team shared a post on the r/DestinyTheGame that went over Prismatic Aspects and the reduction of Fragment slots they give. Here's what to look for when The Edge of Fate releases;
Warlock
Prismatic
Hellion: Fragment slots reduced from 3 - 2
Bleak Watcher: Fragment slots reduced from 3 - 2
The problem was the amount of abilities per minute being very high so the team's pulling back the amount of efficiency to help with a healthier gunplay and ability usage. They'll keeping on Prismatic to make sure they have a variety of builds
Prismatic/Strand
Weaver's Call
Will now generate Threadlings on any final blow instead of just Strand final blows
Void
Pocket Singularity
Pocket Singularity damage vs. non-boss enemies increased by 20%
Pocket Singularity damage vs. bosses increased by 56%
The buff is due to the melee feeling weak compared to other melees, given it's relatively short range
Titan
Prismatic
Consecration: Fragment slots reduced from 3 - 2
Solar
Consecration: Fragment slots increased from 2 - 3
This change was made so it would be above it's Prismatic counterpart, equaling out so that they both still are strong and usable
Prismatic/Solar
Consecration
Ignition no longer has +20% damage bonus
This change was made to match the other Ignition scaling changes in last weeks TWID (melee damage no longer scales Scorch and Ignition damage generated by melee attacks, similar to Joly changes a while back)
Prismatic/Strand
Drengr's Lash
Increased tracking strength of base Suspend wave and Abeyant Leap Suspend Wave
Increased base Suspend wave travel distance from 20m to 30m
Increased Abeyant Leap Suspend wave travel distance from 30m to 35m
Void
Shield throw
Projectile tracking strength increased by 77%
Arc
Storms keep
Benefits no longer stack when standing behind multiple barricades
It resulted in a faster than intended Bolt Charge stacks, so the number of Storms Keep barricades that you can benefit from has been reduced down to 1
Hunter
General
Gamblers Dodge
Melee energy return no longer requires dodging near enemies
Sources of ability energy now scales based on your ability stats in Armor 3.0, this also includes Gamblers Dodge. Because it now requires some stat investment to get a full charge back, the requirement to dodge near enemies to get that full charge back has been removed
Posters note: High stat investment in the new Class stat from 70 to 100 allows for a faster recharge rate, with 100 being almost immediate
Prismatic
Ascension: Fragment slots reduced from 3 to 2
Winter's Shroud: Fragment slots reduced from 3 to 2
Prismatic/Solar
Gunpowder Gamble
Self-damage from Gunpowder Gamble detonation reduced by 60%
Final blows of all kinds now grant Gunpowder Gamble progress instead of just Solar kills
Solar
On Your Mark
Final blows while at 3 stacks of On Your Mark now make you Radiant for a short time
Activating your class ability now gives 1 stack of On Your Mark instead of 3 stacks
The team thought us Gunslingers needed more access to Radiant! So essentially granting us a 4th stack that grants us Radiant AND they'll be focusing more in improving the Gunslingers kit in an upcoming release. THE FANTASY LIVES ON!!
Arc
Ascension
Now works with the following mods:
Reaper
Powerful Attraction
Outreach
Disruption
Bomber
Dynamo
Exotics
HOIL (class item)
Gryfalcon's Reserve overshield
All Classes
General
Increased damage vs. bosses, mini-bosses, and Champions by 15% for these grenades:
Arc
Flux Grenade
Arcbolt Grenade
Flashbang Grenade
Storm Grenade
Void
Axion Bolt Grenade
Suppressor Grenade
Solar
Firebolt Grenade
Tripmine Grenade
Kinetic
The Rock Grenade (Forerunner)
All Damage Types
Ability energy returns from perks and passive regen now scales backs on that specific stat
Void
Devour
Reduced Devour heal amount from 200hp to 140hp
Strand
Suspend
Increased base Suspend duration from 5s to 6s
Stasis
Stasis Shatter
Stasis shatter damage now stuns Overload Champions instead of Unstoppable Champions
Arc
Flux Grenade
Significantly reduced base cooldown time
Increased projectile size to make it easier to stick to targets
New Rewards Pass Incoming

Wonderful news! The cost of these new Reward Passes has been reduced down to 1000 silver! But the most exciting news is that every rank will be available day 1 releases, so you no longer have to wait for the next Act or release to unlock more ranks. They've also been adjusted to feel more rewarding as well.
Some boosts have been refactored and new ones have been added, with these new boosts providing bonuses across the game as opposed to just very specific seasonal content:
Activity Score Boost: now provides a 15% score bonus on all Portal activities when it's fully unlocked
Prime Engram Boost: increases the possibility of desirable armor and weapon drops from Portal activities
Weekly Challenge Boost: allows players to complete their weekly Seasonal Hub challenges faster, streamlining their access to additional high value rewards
XP Boost: Will apply a 40% bonus to XP earnings when fully unlocked, along with a 20% bonus to Fireteam member XP
The Premium track also has been reworked so that we players acquire a full set of both PvE and PvP armor, with the free track will offer 5 pieces split between the sets. Speaking of the free track, the amount of various free rewards has been increased so players will be able to get more cosmetic rewards in the first 10 ranks.
With a return of 4 passes a year, pass ranks have been reduced down to 110. This is to help reduce the overall and removing the time-gating that was unfortunately introduced during Episodes, while also preserving some aspects of the aspirational progression and chase rewards. Between each rank, it will only take 500,000 XP to each to earn and can only be acquired through gameplay.
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